Dev Update #1
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07/02/21
Update
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What’s new:
- Completely new landscape material
- Rework of pathways on the map, changes in fences, few new open and closed areas
What has changed:
- New, refreshed game UI
- Minor audio corrections
Bug fixes:
- Fixed multiple pathing and NPC navigation bugs
- Fixed multiple inventory/storage bugs and exploits
- Fixed multiple map glitches and graphical errors
- Fixed RaggDoll of the player
- Fixed HUD over the UI
- Fixed GameSave amout slots
- Fixed elevator
Optimization:
- Optimized part of the game code, moved multiple game functions to C++, removed unnecessary function calls on multiple objects
- Optimised deactivating multiple objects and light sources that are far away from the player
- Optimised lighting and lowered draw calls and memory usage by reworking map segment level streaming
- Reworked the whole navigation system to partially static, wchic reduced CPU and thread usage
- Multiple small performance corrections
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Files
Get MonSuperStudio
MonSuperStudio
MonSuperStudio
Status | Prototype |
Author | bousouky |
Genre | Survival |
Tags | Crafting, Horror, Massively multiplayer, Multiplayer, Open World, Survival Horror, Zombies |
Languages | English, French, Dutch |
Accessibility | Subtitles, Configurable controls, Interactive tutorial |
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