Dev Update #1


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 07/02/21

 Update
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What’s new:
- Completely new landscape material
- Rework of pathways on the map, changes in fences, few new open and closed areas

What has changed:
- New, refreshed game UI
- Minor audio corrections

Bug fixes:
- Fixed multiple pathing and NPC navigation bugs
- Fixed multiple inventory/storage bugs and exploits
- Fixed multiple map glitches and graphical errors
- Fixed RaggDoll of the player
- Fixed HUD over the UI
- Fixed GameSave amout slots
- Fixed elevator

Optimization:
- Optimized part of the game code, moved multiple game functions to C++, removed unnecessary function calls on multiple objects
- Optimised deactivating multiple objects and light sources that are far away from the player
- Optimised lighting and lowered draw calls and memory usage by reworking map segment level streaming
- Reworked the whole navigation system to partially static, wchic reduced CPU and thread usage
- Multiple small performance corrections
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Files

WindowsNoEditor.zip 648 MB
Feb 07, 2021

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